![]() Enter it.Ĭinematic, lore, and dialogue.If you listen closely you can hear a hint of Caroline's Canadian upbringing (though if you miss it, I apologize). After the cinematic run to the end of the hall (away from wheels) and there should be a door to your right. Spooks! Head left at the t-intersection, turn and head straight. Once you've read the report and opened the locker to grab the hex and socket, head through the door behind you. Near the landing is a nail clip, and past an open gated area is a patient report. Head down the stairs, but hold off on going through the door. When you see a diving helmet after some stairs keep your eye out for a Maria Diary. This room, and the examination room, can be done later if you'd like. A Tismuit Tribe document is available here, as well. Visit the waiting room to pick up the nail clip, and admire just how poorly the paintings were hung along the wall. ![]() Equip it to allow yourself to explore within the darkness without taking massive psychic damage. Be sure to take the items inside said puzzle.įacing away from the restroom door, take a right (your character's right) and grab the lighter. In the locker you'll find a William Diary, to the left of the door you'll find an instructional sheet, and to the right of the door there will be a puzzle that'll help you escape. You may notice the door's locked, but we'll get that in a minute. Walk towards the mirror, enjoy the cinematic, and keep moving. Check the front and then check the back.Ĭaroline is not living her best life, but it can only go up from here (probably). You don't actually need to save after you kill every enemy. Use them wisely, and only after you've completed an adequate amount of progress. ![]() Your saves are one of the many resources you need to juggle in the game. * Don't use up all your saves and then complain to the Devs that the save function is unfair. It saves time and can be done in the middle of combat w/out penalties. * Reload your weapons when inside the menu. Use this to your advantage when entering rooms. Rad Man: One shell, two crowbar, one shell, two crowbar Biggun: (except for first encounter) One shell, fall, two hits, one shell, fall Wall Dude: Just swing with your crowbar a lot * If you don't want to experiment (lame) I've put my experience down below in spoilers ![]() * Building off of the last point, count the # of shots it takes to down an enemy. While running up to an enemy and swinging won't do you much good, there may be situations when fighting an enemy where melee can save you ammo, health, and time. The same key can be used to unlock the different doors having the same type of door puzzle.* Experiment with using melee attacks to save ammo. This fits perfectly as per the hint and following the Tetris rule. From the top, you will need to assign this combination as told in the following: Similarly, there is a combination hint which is shown in the image below.Ībove Keyhole, the hint of the combination is listed and with this, you will need to think of a block fitting that shaded part. So we fit the perfect shaped blocks or strategize it like that. If we have played Tetris then, we know that there are blocks that we need to flatten in order to clear it. The page stuck on the door is a hint and in this case, there is a Tetris block diagram. Tetris Drawing Block Puzzle Archives Door Solution In Tormented Souls In this guide, we have explained what’s the solution to the door puzzle. Click here, to know how to get the Combination Key. Though first, you will need the combination key and that will be obtained after solving the Skeleton Statue puzzle at Experiment Room. After obtaining the key, you will be able to unlock the door and enter the Archives room. That door requires a special type of key to open as there is a hint stuck on the door. In Tormented Souls, there is a door at the Chapel.
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