![]() Final Destination is particularly appealing to tournament players, as it is a single wide platform, making it the closest to a "traditional" fighting game stage. ![]() This is a big reason why competitive play didn't take off until Melee, but even then, stage hazards were a big problem, and Game Mods like Project M modified many stages to remove the hazards. Duel Zone, Final Destination, and Meta Crystal all have no stage hazards, but they are single-player only stages and cannot be used in multiplayer without hacking the game. As such, it has only a single tournament-legal stage, Dream Land. The original game on the Nintendo 64 had only a few stages, but basically all of them had weird proportions and stage hazards, making many of them a Luck-Based Mission.Their general rule is that they play on the same few stages, with some stages being "counterpicks" (in that the loser can choose them in the next game) and a standing gentlemen's agreement to play any stage only if all players agree to it. Competitive players started to default to the more "generic" stages, especially Battlefield and Final Destination, which don't have any stage hazards at all. While these stages provided a lot of the flavour (and music) of the games they represented, they were considered to provide an unfair advantage to certain characters. In general, the early games were designed much more for chaos than for competitive play, so stages tended to have bizarre proportions and hazards.
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